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Packages that use ConnectionRule | |
connectionRules | |
models | |
utilities |
Uses of ConnectionRule in connectionRules |
Classes in connectionRules that implement ConnectionRule | |
class |
ConnectNothing
This is a connection rule that does nothing |
Uses of ConnectionRule in models |
Methods in models with parameters of type ConnectionRule | |
void |
StandardModel.createPlayersHigh(Individual[] inds,
int s,
ConnectionRule c,
LearningRule l,
double m,
double z)
Forms a new network of specified size; expects random to be set. |
void |
StandardModel.createPlayersHigh(Individual[] inds,
int s,
ConnectionRule c,
LearningRule l,
Game g,
double m,
double z)
Forms a new network of specified size; expects random to be set. |
void |
SimpleCondorcetModel.createPlayers(Individual[] is,
MutationRule mr,
LearningRule lr,
ConnectionRule cr)
Sets up the individuals |
void |
HybridModel.createPlayersHigh(Individual[] inds,
int s,
ConnectionRule c,
LearningRule l,
double m,
double z)
Forms a new network of specified size; expects random to be set. |
void |
HybridModel.createPlayersHigh(Individual[] inds,
int s,
ConnectionRule c,
LearningRule l,
Game g,
double m,
double z)
Forms a new network of specified size; expects random to be set. |
void |
BgModel.createPlayersHigh(Individual[] inds,
int s,
ConnectionRule c,
LearningRule l,
double m,
double z)
Forms a new network of specified size; expects random to be set. |
void |
BgModel.createPlayersHigh(Individual[] inds,
int s,
ConnectionRule c,
LearningRule l,
Game g,
double m,
double z)
Forms a new network of specified size; expects random to be set. |
Constructors in models with parameters of type ConnectionRule | |
PayoffLearningModel(Individual[] i,
Game g,
ConnectionRule c,
LearningRule l,
double m)
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Uses of ConnectionRule in utilities |
Methods in utilities that return ConnectionRule | |
ConnectionRule |
Individual.getConnectionRule()
Returns the connection rule |
Methods in utilities with parameters of type ConnectionRule | |
void |
Individual.setConnectionRule(ConnectionRule c)
Sets the connection rule, which determines how the individual updates its neighborhood |
Constructors in utilities with parameters of type ConnectionRule | |
Individual(int i,
int s,
MersenneTwister r,
Individual[] nw,
ConnectionRule c,
LearningRule l)
Returns and individual object, but with more initialized. |
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